People
The user is a hiker moving through uneven terrain while balancing attention, fatigue, weather, navigation, and safety. The design has to respect proprioception, interruption cost, and the fact that visual attention is already occupied by the trail.
Product
HapTrek is a wearable safety and navigation concept that uses tactile, visual, and auditory feedback to communicate direction, status, and candidate fall events without requiring a screen-first workflow.
Problem
Outdoor tools often assume phone availability, stable visual attention, and a calm operating context. On a trail, the interface needs to support movement rather than pull the user out of it.
Process
I treated the prototype as a sensor-to-feedback loop: collect motion state, detect meaningful events, map them into learnable feedback patterns, and reason through false positives, escalation behavior, and accessibility constraints.
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