Codes by Shrey

Embodied Interface

HapTrek

An Arduino-based multimodal hiking interface exploring haptic navigation, visual and auditory status feedback, fall detection through 3-axis accelerometer sensing, and the design of feedback loops that keep a hiker oriented in the environment.

HapTrek study Product brief Vimeo demo link pending

Focus

  • Haptic feedback for navigation
  • Accessible and non-visual wayfinding
  • 3-axis accelerometer sensing
  • Fall detection and safety signaling
  • Embodied product design

Domain

Human factors, hardware, safety

Methods

Haptic mapping, sensing, prototyping

Stack

Arduino, accelerometer, haptics

Lens

Embodied interaction

People

The user is a hiker moving through uneven terrain while balancing attention, fatigue, weather, navigation, and safety. The design has to respect proprioception, interruption cost, and the fact that visual attention is already occupied by the trail.

Product

HapTrek is a wearable safety and navigation concept that uses tactile, visual, and auditory feedback to communicate direction, status, and candidate fall events without requiring a screen-first workflow.

Problem

Outdoor tools often assume phone availability, stable visual attention, and a calm operating context. On a trail, the interface needs to support movement rather than pull the user out of it.

Process

I treated the prototype as a sensor-to-feedback loop: collect motion state, detect meaningful events, map them into learnable feedback patterns, and reason through false positives, escalation behavior, and accessibility constraints.

Product Brief

HapTrek is a coordination problem made tangible: the interface should extend perception into the trail without turning the hike into device management. The key product question is how to design a feedback language that is noticeable, learnable, and trustworthy under fatigue or stress.

Signals

Directional cues, safety status, candidate fall events, and environment-aware alerts.

Prototype

Arduino direction, accelerometer sensing, vibration mapping, and multimodal feedback planning.

Validation

False positives, cognitive load, terrain constraints, accessibility, and emergency escalation.

Process + Progress

HapTrek is being framed as a professional embodied-interface case study: concept first, then sensor behavior, haptic signal design, safety validation, and accessibility testing.

Concept

Define the hiking safety problem as glance-free navigation and terrain-aware status feedback.

Public-safety and non-visual interaction brief.

Sensing

Use 3-axis accelerometer data to detect motion state and candidate fall events.

Arduino + accelerometer prototype direction.

Haptics

Map directional and safety states into vibration patterns that can be learned without visual attention.

Vibration language still needs validation.

Validation

Test false positives, terrain constraints, cognitive load, accessibility, and response behavior.

Next PRD requirement.

Technical Skills Demonstrated

Sensor Logic

Accelerometer-based state detection, threshold thinking, and fall-detection requirements.

Embodied UX

Haptic signal mapping, non-visual information design, and movement-aware interaction constraints.

Safety Validation

Accessibility, false-positive analysis, environmental constraints, and emergency escalation planning.