Codes by Shrey

Experiences

Clinical AI, human factors, full-stack prototypes, and embodied systems.

2026 · Clinical AI Evaluator

mpathic

  • Evaluating clinical AI interactions for communication quality, empathy, safety, and appropriate response behavior.
  • Reviewing model outputs in clinical-context workflows while keeping patient safety, trust, and health-equity concerns in view.
  • Contributing clinical and human-factors judgment to AI evaluation rubrics and review workflows.
Clinical AI LLM Evaluation Human-in-the-Loop Patient Safety Health Equity

2026 · Founder / Product Builder

Somanaut @ Practice Intuition

Somanaut is the coaching application layer of Practice Intuition: a product system for helping the mind better operate the brain-body interface.

Digital Product System

  • Founded the Practice Intuition product direction and translated the philosophy into Somanaut's coaching application model.
  • Defined protocol logic, reflection loops, adaptive flows, and safety boundaries for brain-body self-coaching.
  • Used Bonita MVP learnings to clarify the move from wellness triage toward a broader adaptive coaching product.

Coaching + Embodied Practice

  • Connected movement coaching, biomechanics, swim instruction, and clinic-based movement education to product requirements.
  • Mapped the body as a feedback interface for attention, emotion, confidence, and performance.
  • Built a consistent language across philosophy, coaching practice, and digital product design.
Live / reference links Bonita Project & Live MVP

Bonita was the first proof-of-concept MVP for this direction: an early wellness intelligence prototype that tested structured triage, protocol output, and safety boundaries before Somanaut became the broader coaching product.

Practice Intuition Somanaut Brain-Body Interface Adaptive Systems

2025 · Lead Product Engineer

Clinical Roleplay Simulator - NBME

  • Led 0-to-1 product engineering for an NBME-sponsored clinical communication simulator for OSCE-style practice.
  • Built React + TypeScript learner flows for scenario selection, text/voice patient interaction, transcript handling, and formative feedback.
  • Separated scenario, patient, and evaluator states so patient roleplay stayed realistic while feedback stayed rubric-aligned.
Case study / PRD / live links Tech stack
React TypeScript OpenAI Pinecone RAG ASR / TTS

2025 · Multimodal Developer / Product Engineer

HapTrek - Haptic Outdoor Navigation Prototype

  • Prototyped a wearable haptic navigation and safety-support concept using Arduino, accelerometer logic, and vibration feedback.
  • Designed non-visual feedback patterns for eyes-busy outdoor movement, terrain awareness, and fall or hazard signaling.
  • Translated embodied-interface research into a demo narrative covering perception-action coupling, accessibility, and field validation needs.
Reference links Tech stack
Arduino C++ Haptics Accelerometer Field Testing

2025 · UX Researcher

NATHAN Sports / United Sports Brands - Bentley HF

  • Planned and moderated usability sessions evaluating mobile product discovery, navigation, comparison, and conversion friction.
  • Synthesized participant behavior, runner segments, and competitive benchmarks into prioritized product recommendations.
  • Delivered research-backed design recommendations for findability, product comparison, and mobile shopping flow.

HF795 AI Evidence Tools Study

Mixed-methods research comparing OpenEvidence, Consensus, and Perplexity for trust, comprehension, evidence interpretation, citation presentation, and appropriate reliance.

HF795Mixed MethodsAI Trust

HF780 Adaptive Home Healthcare

Human factors research on home-based care requirements, ecological dynamics, and adaptive human-in-the-loop technologies for non-clinical environments.

HF780Home HealthcareEcological Dynamics
Reference links
Moderated Usability Research Mobile UX Product Recommendations Design Recommendations Competitive Benchmarking

2024-2025 · Movement / Coaching Experience

YMCA + Wellness Group

YMCA Swimming Instruction

Coached adults, children, and aquatherapy participants by adapting cues to fear, confidence, perceptual readiness, and motor-learning needs.

Wellness Group / Movement Education

Supported movement education and wellness conversations with an emphasis on scope, trust, body awareness, and practical next steps.

YMCA Movement Education Aquatherapy Context Wellness Coaching Scope Boundaries

2023-2024 · Associate PM / Healthcare Communication Context

Associate PM @ CCnC Solutions + EMT

Associate PM @ CCnC Solutions

Supported early healthcare-product incubation around caregiver communication, structured intake, and escalation-aware handoff workflows.

  • Translated ambiguous healthcare communication problems into MVP slices, user flows, and product language.
  • Connected caregiver needs, AI-assisted information gathering, and operational handoff constraints.
  • Used the work to clarify ChatEMT as a safer healthcare communication and summary concept.

EMT as Secondary Experiential Context

EMT experience made the product context concrete: patient emotion, time pressure, documentation, transport, handoffs, uncertainty, and scope boundaries all shaped how the communication problem was framed.

  • Patient-facing care and transport under real operational constraints.
  • Closed-loop communication, handoff structure, and escalation awareness.
  • Useful clinical context for healthcare tools without overstating medical scope.
Associate PM CCnC Solutions Healthcare Communication EMT-B Patient Handoff

2019-2022 · BME Capstone Co-Inventor

Glenoid Implant Patent - RPI

  • Co-invented a modular Glenoid implant for shoulder arthroplasty during a multi-year BME capstone team.
  • Ran biomechanical analysis, materials and biocompatibility tradeoffs, and mechanical stress testing on 3D-printed prototypes.
  • Contributed to the patent narrative covering modularity, longevity, and revisional-surgery considerations.
Shoulder Arthroplasty SolidWorks FEA Mechanical Testing

2018 · UX/UI Intern (AR iOS)

Praxik LLC - AR Internship Project

  • Designed and built a museum-learning AR app concept during an 11-week client-facing internship.
  • Translated Adobe XD concepts into Xcode/Swift/ARKit implementation with plane detection and 3D model placement.
  • Iterated through stakeholder feedback, visual critique, onboarding friction, and demo-ready milestones.
Adobe XDSwiftARKitSceneKit